Call Of Chernobyl Monolith War Lab Code

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Alundaio wrote:I'll probably be going back to 1.4.22 bump maps, but that will be some time before I update the textures.db with them.I fully support this.You brilliantly solved the Truck Cemetary OOM problem with the 1.4.12 textures at nearly no cost to quality. From what I've seen anyone still reporting OOM issues are those that are trying to cram the high end texture pack addons through low end gfx cards, and even then it is easily solved with the -noprefetch option.IMO the 1.5 reduced bump maps don't have enough of a performance impact to justify the noticable loss in quality. Code: function actorhasfetchitem(tsk,taskid)if not (db.actor) thenreturnend-if not (axrtaskmanager.istaskgivervalid(tsk)) then- return 'fail'-endlocal section = db.actor and utils.loadvar(db.actor,taskid.' fetch')local item = section and db.actor:object(section)if (item = nil) thenif (taskid 'esc212stalkernimbletask1' or taskid 'jupb220trappertask3') thenif (item:condition = 0.9) thentsk.stage = 1elsetsk.stage = 0endelselocal count = utils.loadvar(db.actor,taskid.' fetchcount')if (count and count 1) thenlocal cnt = 0local function sectioncount(npc, item)if (item:section section) thencnt = cnt + 1endenddb.actor:iterateinventory(sectioncount, nil)if (cnt = count) thentsk.stage = 1elsetsk.stage = 0endreturnendtsk.stage = 1endelsetsk.stage = 0endend. HUN-RiotGin wrote:The SKAT-9M type suit textures are using the same bad quality very old and looking bad bump and bump#s (stalkerdolg3bump and bump#).I recently discovered the newly imported Brainsorcher type SKAT-9M outfit has no bumps, and after the.thm file in thm viewer saying the actstalkermilitarybump are not in the textures/act.So after year I'm on stalker modding, and about 300 gb of material what I collected trough the past 1 year I found a better bump and bump# for the SKAT-9M Type suits.

So I'm uploaded and here to download:. These Bumps are not created by me, and I don't know who created/which mod I taked from.And by the way, here is the list of texture, who using the bad quality actstalkerdolg3 bump and bump#-s. So this suit.THM files are need to recorrect / or the bumps what I uploaded needed to rename it. Anyway: You know what I mean and IF you decided to use: You know the job. You know what you need to do.The List:actstalkerdolg3actstalkerdolg3aactstalkermilitary1actstalkersoldier4aHere it is the new bump and bump# for the SKAT-9M type outfits.Picture:Download. LUA simulationhelicopterstrong21559 cannot access class member GetRelationType!FATAL ERRORerrorExpression: errorFunction: CInifile::rstringerrorFile: Xrini.cpperrorLine: 534errorDescription: fatal errorerrorArguments: Can't find variable invweight in glfakemissilestack trace:00C xrCore.dll, xrDebug::fatal00A xrGame.dll, CDialogHolder::operator=0023:0454A7A6 xrGame.dll, CDialogHolder::operator=0023:0454B507 xrGame.dll, CDialogHolder::operator=.

Try moving towards the right wall, so you'll be able to attack a few other enemy soldiers. 10000 years later (2015 mkv full. They will be standing to your left (#1). You could also throw a couple of grenades at them. Keep shooting at the soldiers who should be standing in front of the junction. Once they're gone, turn right and deal with the last group of Monolith units (#2).

NPC's seem to teleport around when outside switch distance rather than travel as if by walking. For instance, I was tracking an assasination target who was shown in the train depot in Garbage while I was in Bar. I travelled from Bar to Garbage, target had disappeared. Looking at my PDA showed he was now in Army Warehouses.In a similar occurance, got a rescue hostage task from a NPC in Cordon.

Hostage was in Swamp. Rescued hostage and returned to Cordon. Total travel time was less than an hour game time.

Task giver had somehow travelled all the way to Red Forest by then.Seems to happen fairly often in 1.5. Maybe an unintended byproduct of alife active on all maps?

Call of chernobyl monolith war lab codesCall Of Chernobyl Monolith War Lab Code

Call Of Chernobyl Mod War Lab Code Monolith

NPC's seem to teleport around when outside switch distance rather than travel as if by walking. For instance, I was tracking an assasination target who was shown in the train depot in Garbage while I was in Bar. I travelled from Bar to Garbage, target had disappeared. Looking at my PDA showed he was now in Army Warehouses.That is how offline alife moves, it plans paths from current gvid to target gvid using the smart terrain masks. Just like lvid is a grid for the current level, gvid are a grid for the global world. How long it takes to teleport from one point to another is defined in LE and depends on alife update time and such in alife.ltx. But if you go and change those, be careful, it has been tweaked to a balance between stable FPS and getting alife to be active.

In older versions of CoC it was so low that it took a few minutes for all offline objects to finally get a single update. In a similar occurance, got a rescue hostage task from a NPC in Cordon. Hostage was in Swamp. Rescued hostage and returned to Cordon. Total travel time was less than an hour game time.

Task giver had somehow travelled all the way to Red Forest by then.Seems to happen fairly often in 1.5. Maybe an unintended byproduct of alife active on all maps?Bug that has been fixed in r5. The hostage list was renamed and put in axrtaskmanager.script but forgot to change it in all the other scripts. Also there was problem with the daisy chain code.

This addon does three things. Firstly, it enables fast travel (which is disabled by default in CoC), secondly it adds a lot more available points to fast travel to, and it also lets you choose whether you want to unlock the fast travel points by first visiting them, or have them all unlocked from the beginning.The fast-travel system is already implemented in CoC, but is currently disabled by default.

This mod enables it. It also adds many additional locations to which you can now fast-travel, and (optionally) changes the system to make all fast-travel icons appear on your map even if you have not previously visited that location (something the default fast-travel system required you to do).

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