System Shock 2 Console Commands

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The meat & bones of System Shock 2. Without them, you wouldn't be able defend justice! The weapons of System Shock 2 are not very well balanced. Contrary to common sense, most 'strong' weapons really don't have much of a purpose for various reasons. For example, although you can find some exotic type weapons early on.

Tags:Combined lists by Zail & Alfred Chu (ShockEd Dmpcmd Project) and Icemann's ShockEd Commands Listactivepsi - Spew active psi powers to a specified fileaddfamily - Adds a Texture family (eg shared)addpool - Give player additional build pool points.

Two Worlds 2 Console Commands

This post has not been edited by the GamesBeat staff. Opinions by GamesBeat community writers do not necessarily reflect those of the staff.If you haven’t heard at least a little bit of commotion about it, just got the first digital rerelease of one of the most celebrated PC games of all time. Is more than just a popular title for PC gamers, though. It’s probably one of the most important games in relation to today’s console landscape as well.If you ever enjoyed contemporary games like BioShock, Deus Ex: Human Revolution, Dishonored, Dead Space, or Fallout 3, then you probably owe it to yourself to buy System Shock 2.

The current console generation has seen the popularization of what some like to call the “first-person simulation role-playing game” genre — games like the ones I just mentioned, which combine elements of first-person shooters with RPGs in extremely detailed worlds. SS2 definitely did not invent this style of game (that credit probably goes to Ultima Underworld), but it’s usually considered to be the best example of it, and I would agree.If you still don’t really know what SS2 is, it is the direct predecessor to BioShock, having been made largely by the same team. The first Dead Space game also probably owes its existence to SS2 (rumors abound that it was originally going to be System Shock 3). Now, some might take this to mean that SS2 is a less advanced version of BioShock or that it’s only interesting to play as a history lesson on where BioShock’s ideas came from.

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However, SS2 is largely considered to be the better game, and I would also agree on that. System Shock 2 vs. BioShockPC elitists might tell you that BioShock is basically the same game as System Shock 2 but dumbed-down for console gamers — or that SS2 has much deeper gameplay and is still scarier despite outdated graphics. That stuff might be true in a manner of speaking. BioShock is definitely a much more action-focused game.

SS2 has almost the exact same gameplay mechanics, but it is balanced much more heavily toward role-playing and survival horror.At the beginning of the game, you choose a general development path for your character: guns, hacking, or psionics (basically plasmids). You can dabble in all three if you want. Experience points are either discovered as items or doled out for completing objectives (this even has a strong connection with the story), so you can’t grind, and you really have to watch where you spend them.This goes into SS2’s heavier emphasis on resource management.

Unlike BioShock and more like Human Revolution, you have an actual limited inventory in SS2, and it seems like resources are almost always scarce, especially later in the game. There were several points where I was sure I’d wasted too much to have a chance at beating the game and nearly decided to start over.

I think it was that feeling of constantly being on my last reserves more than anything else that made every enemy encounter scary in this game.

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