Mount And Blade Warband Troop Tree

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Subreddit discussion page (because someone requested it):We really need more mods that allow the player (or more simply the faction's lords in general) to be able to change a newly-captured village's culture and recruitable troops. I think that allowing you to switch your culture is the rule, not the exception in mods. Gekokujo, Phantasy, Suvarnabhumi Mahayuth, Prophecy of Pendor, etc. All allow you to chose to which troop tree your recruits will belong.Of all the mods I like to play, only one does not offer that option - Viking Conquest, and rightfully so.

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Patches for Mount & Blade: Warband, Viking Conquest and Napoleonic Wars have just been released. If you have the game and DLCs on Steam or GOG then you should automatically recieve the updates. For those who don't, you can visit our download pages to access the latest versions. Entire Rhodok Infantry Troop Tree from Mount and Blade: Warband Created in Mordhau. 25 13 comments. Latest News on Beta. Short description in comments. 23 2 comments. If Warband was a BBC nature documentary 2 comments.

It aims for historical accuracy, and in reality, in 9th century Britain, no one would have attempted to train his recruits into a different warrior tradition than the one with which they grew up. This is in the same category as not being able to make your vassals pay taxes, having little control over their armies, etc. A lot was lost with the fall of the Roman Empire. Originally posted by:I think that allowing you to switch your culture is the rule, not the exception in mods. Gekokujo, Phantasy, Suvarnabhumi Mahayuth, Prophecy of Pendor, etc. All allow you to chose to which troop tree your recruits will belong.Of all the mods I like to play, only one does not offer that option - Viking Conquest, and rightfully so.

It aims for historical accuracy, and in reality, in 9th century Britain, no one would have attempted to train his recruits into a different warrior tradition than the one with which they grew up. This is in the same category as not being able to make your vassals pay taxes, having little control over their armies, etc. A lot was lost with the fall of the Roman Empire.Do those mods actually let you recruit your faction's troops from villages that you conquered and were formerly of a kingdom with a different culture than yours? Or are those simply mods with Diplomacy integrated?

Originally posted by:Many major mods incorporate most or all features from Diplomacy. Diplomacy allows you to set your kingdom's culture so any of the many mods that use Diplomacy as a base allow you to do so. Even if you don't want to change your kingdom's culture as a whole if you want a particular lord to use particular troops you can just give them to him and he'll use them.Diplomacy lets you select your faction's culture, but as far as I've witnessed in the game it doesn't change the conquered village's troop tree. Unless the mod or the game itself was bugged, Khergit villages wouldn't replace their original troop tree into the Sarranid one. What I mean is that my lords (and specifically for Diplomacy my recruiters as well) would travel to actual sarranid villages to recruit sarranid troops but they'd never recruit them from former khergit ones.As for historically accurate ones, of course mods set in post-roman eras would usually not allow the player to change the culture of a conquered village, but this only applies for some eras. If you're playing Medieval Conquests (or the one inspired by it, 1257AD) it wouldn't make sense for a christian faction to recruit troops with arabic uniforms, they'd definitely equip their 'new' (=recruited from recently conquered territories) soldiers with their own gear. In my experience, once you change your faction's culture in Gekokujo, you start recruiting men of that faction from locations (not all, for example, monk temples still produce monks)In SuvMa, you always have the choice of recruiting two kinds of troops.

Your Empire's chosen culture, and the original recruits.In Phantasy, you simply exile the original inhabitants, and migrate whatever race you want in the conquered fief. It takes time, it generates a ton of resentment, but it is very satisfying to spread the rule of Lloth over each walled fief, and populate every village with orc thralls.In Pendor, it is also slightly different, but you can also standardize your troops.As I said, in most mods, you most definitely can get a standardized army. In Gekokujo, I even dress my companions and myself in the clan colors.

Mount And Blade Warband Troop Tree

Well, to their credit, Viking Conquest isn't quite as simplistic as that. Any region can generate the soldiers they need although some troop types are better than others. Like Norse huscarls for your shieldwall.Archers are plentiful in Britian, the Irish seem to prefer javellins, and everyone can produce good infantry and spearmen for shieldwalls. Many troop types have mounted options at the high end as well. If Angle bodyguards are better than Irish or Frisian ones, I don't know. This game doesn't really work that way.In Warband, you can see and feel how effective distinctive units are on the battlefield and wise players go and recruit those types.

In Viking Conquest, you get shieldwall vs. Shieldwall, the troop types don't matter as much as the player's tactics and the level of training.I think the difference is in the training tree options. Any group can develop cavalry, infantry, archers, spearmen, skirmishers, etc. It's the player's choice.By about level thirty with a full complement of companions with a few points in training each, the pace of getting units trained up into something useful is pretty decent. Up to that point, it is brutally slow.much too slow for my liking.So rather than going somewhere or finding the best troops, you have to train them to be the troops you want. Also, mercenaries are critical to fill up your ranks while you are training.

Svear Warriors and Finn Archers are solid performers - they are everywhere.If you cracked the game open and scoured through the files, you probably could devise such a list based on the skill values for specific unit types. It's just not something that the player can see easily during gameplay. There are no units that I see and think 'Oh no, it's the Irish skirmishers' or whatever.

Mount And Blade Warband Gekokujo Troop Tree

For me, it's more of a 'do they have metal armour or not' kind of thing. What White Knight is said is absolutely true, and is really the best way to go about it. But, if you still want to know who is best, here is my list. Just mine, mind you, not vetted by anyone else.

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